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Category Archives: Gaming
Removing entities in the Source SDK
I haven’t written for a while, mainly because I’ve been busy with classes and studying for the GRE for my grad school applications, but here’s a quick tip for those of you meddling around with the Source SDK. It’s well … Continue reading
Posted in C/C++, Code, Gaming
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Dual videocards without SLI
I just recently upgraded my workstation to a quad monitor setup, because you can never have enough screen real estate. I originally had a dual-monitor setup on a single videocard, an nVidia GeForce 8800 GT. A friend of mine sold … Continue reading
Posted in Gaming, Hardware
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