Category Archives: Gaming

Removing entities in the Source SDK

I haven’t written for a while, mainly because I’ve been busy with classes and studying for the GRE for my grad school applications, but here’s a quick tip for those of you meddling around with the Source SDK. It’s well … Continue reading

Posted in C/C++, Code, Gaming | Leave a comment

Dual videocards without SLI

I just recently upgraded my workstation to a quad monitor setup, because you can never have enough screen real estate. I originally had a dual-monitor setup on a single videocard, an nVidia GeForce 8800 GT. A friend of mine sold … Continue reading

Posted in Gaming, Hardware | Leave a comment