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Category Archives: Code
Compiling Lua with Visual Studio 2010
It’s not often I have to venture into the Microsoftland development environment, but when I do it always seems to take me a while to get used to their visual projects instead of good ‘ole Makefiles. I’ve been using Lua … Continue reading
Include dependencies
Generally when I write software, I try to keep things relatively well organized. Inevitably, however, things are going to get a bit messy, especially if you’re working on a large, disorganized codebase that you didn’t write to begin with… say, … Continue reading
Posted in C/C++, Code
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Removing entities in the Source SDK
I haven’t written for a while, mainly because I’ve been busy with classes and studying for the GRE for my grad school applications, but here’s a quick tip for those of you meddling around with the Source SDK. It’s well … Continue reading
Posted in C/C++, Code, Gaming
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Awesome regex test tool
So I’m working with a friend to develop a regex that matches something out of an API response, when we really wish we could quickly prototype a regex. Now, there are plenty of tools to do this, some are even … Continue reading
Posted in Code, Tools, Web
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Know your text editor
Let’s examine why it’s important as a programmer to really know your text editor, but in a different light that usual. Traditionally programmers are concerned with knowing all the tricks of their editor so that they can make use of … Continue reading
Posted in Code, Tools
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