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Category Archives: C/C++
Include dependencies
Generally when I write software, I try to keep things relatively well organized. Inevitably, however, things are going to get a bit messy, especially if you’re working on a large, disorganized codebase that you didn’t write to begin with… say, … Continue reading
Posted in C/C++, Code
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Removing entities in the Source SDK
I haven’t written for a while, mainly because I’ve been busy with classes and studying for the GRE for my grad school applications, but here’s a quick tip for those of you meddling around with the Source SDK. It’s well … Continue reading
Posted in C/C++, Code, Gaming
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